package com.zcx.project.entity;

public class ZcxEquipment {


    //   主键
    private Integer id;

    //   单位
    private String deptName;

    //   名称
    private String equipmentName;

    //   材质
    private String equipmentType;

    //   尺寸规格
    private String equipmentSize;

    //   外观质量
    private String equipmentQuality;

    //   材质
    private String equipmentMaterial;

    //   作用
    private String equipmentEffect;

    //   数量
    private Integer num;

    /**
     * 获取: 主键
     */
    public Integer getId() {
        return id;
    }

    /**
     * 设置: 主键
     */
    public void setId(Integer id) {
        this.id = id;
    }

    public String getDeptName() {
        return deptName;
    }

    public void setDeptName(String deptName) {
        this.deptName = deptName;
    }

    /**
     * 获取: 名称
     */
    public String getEquipmentName() {
        return equipmentName;
    }

    /**
     * 设置: 名称
     */
    public void setEquipmentName(String equipmentName) {
        this.equipmentName = equipmentName;
    }

    /**
     * 获取: 材质
     */
    public String getEquipmentType() {
        return equipmentType;
    }

    /**
     * 设置: 材质
     */
    public void setEquipmentType(String equipmentType) {
        this.equipmentType = equipmentType;
    }

    /**
     * 获取: 尺寸规格
     */
    public String getEquipmentSize() {
        return equipmentSize;
    }

    /**
     * 设置: 尺寸规格
     */
    public void setEquipmentSize(String equipmentSize) {
        this.equipmentSize = equipmentSize;
    }

    /**
     * 获取: 外观质量
     */
    public String getEquipmentQuality() {
        return equipmentQuality;
    }

    /**
     * 设置: 外观质量
     */
    public void setEquipmentQuality(String equipmentQuality) {
        this.equipmentQuality = equipmentQuality;
    }

    /**
     * 获取: 材质
     */
    public String getEquipmentMaterial() {
        return equipmentMaterial;
    }

    /**
     * 设置: 材质
     */
    public void setEquipmentMaterial(String equipmentMaterial) {
        this.equipmentMaterial = equipmentMaterial;
    }

    /**
     * 获取: 作用
     */
    public String getEquipmentEffect() {
        return equipmentEffect;
    }

    /**
     * 设置: 作用
     */
    public void setEquipmentEffect(String equipmentEffect) {
        this.equipmentEffect = equipmentEffect;
    }

    /**
     * 获取: 数量
     */
    public Integer getNum() {
        return num;
    }

    /**
     * 设置: 数量
     */
    public void setNum(Integer num) {
        this.num = num;
    }


}
